

You see bright red enemies frozen in place as they run towards you. A hail of slow motion bullets is inching slowly towards your face. There was not much else I was interested in in it.And yet you’re still here. It is a shame that this does not seem to run, as I mainly bought the stand for Ukraine bundle for Superhot only. Wine: Unhandled page fault on write access to 00000001802E2832 at address 000000025D7419EB (thread 00fc), starting debugger. Has anyone gotten this Itch.io version to work in Wine or Proton? With lutris-ge-lol-7.0.1-x86_64 on Lutris, I get the following stack trace when trying to launch this game:Īt Standard.NativeMethods:_DwmIsCompositionEnabled Īt Standard.NativeMethods:DwmIsCompositionEnabled Īt 2:_InitializeIsGlassEnabled Īt 2.ctor Īt 2:get_Current Īt .ctor Īt :OnAttached Īt :Attach Īt :ItemAdded Īt `1:OnCollectionChanged Īt `1:OnCollectionChanged Īt `1:AddHelper Īt `1:Add Īt :OnPropert圜hanged Īt :invoke_void_DependencyObject_DependencyPropert圜hangedEventArgs Īt :OnPropert圜hanged Īt :OnPropert圜hanged Īt :NotifyPropert圜hange Īt :UpdateEffectiveValue Īt :ApplyStyleOrTemplateValue Īt :InvalidateContainerDependents Īt :DoThemeStyleInvalidations Īt :UpdateThemeStyleCache Īt :OnThemeStyleChanged Īt :GetThemeStyle Īt :UpdateThemeStyleProperty Īt :OnInitialized Īt :TryFireInitialized Īt :EndInit Īt MS.:InitializationGuard Īt :Logic_EndInit Īt :WriteEndObject Īt :TransformNodes Īt :Load Īt :LoadBaml Īt :LoadBaml Īt :LoadComponent Īt SUPERHOTLauncher.MainWindow:InitializeComponent Īt DefaultCtorXamlActivator:InvokeDelegate Īt DefaultCtorXamlActivator:CallCtorDelegate Īt DefaultCtorXamlActivator:CreateInstance Īt :CreateInstance Īt MS.:CreateInstanceWithCtor Īt MS.:CreateInstance Īt :Logic_CreateAndAssignToParentStart Īt :WriteStartMember Īt :LoadBamlStreamWithSyncInfo Īt :InternalRealCall Īt :Tr圜atchWhen Īt :WrappedInvoke Īt :InvokeImpl Īt :InvokeInSecurit圜ontext Īt MS.Internal.CulturePreservingExecutionContext:CallbackWrapper Īt :RunInternal Īt :Run Īt MS.Internal.CulturePreservingExecutionContext:Run Īt :Invoke Īt :ProcessQueue Īt :WndProcHook Īt MS.Win32.HwndSubclass:DispatcherCallbackOperation Īt :LegacyInvokeImpl Īt :Invoke Īt MS.Win32.HwndSubclass:SubclassWndProc Īt MS.Win32.UnsafeNativeMethods:DispatchMessage Īt :TranslateAndDispatchMessage Īt :PushFrameImpl Īt :PushFrame Īt :Run Īt :RunDispatcher Īt :RunInternal From its humble origins in the 7 Day FPS game jam, through a hugely successful Kickstarter campaign to a plethora of awards and nominations from industry experts, SUPERHOT is a labor of love by its independent, dedicated team and thousands of backers from all around the globe.Īlready addicted? Want it to get even more real? Thousands of hours put into development and design. Extras – delve further into SUPERHOT with mini-games, ASCII art, and.Replay Editor – edit and upload your best runs for all to see on.Challenge Mode – take on SUPERHOT with your bare hands, no restarts, timed runs, and more.Endless Mode – how long can you last against unyielding waves of enemies?.SUPERHOT’s polished, minimalist visual language helps you focus on what's most important – the fluidity of gameplay and cinematic beauty of the fight.

With its unique, stylized graphics SUPERHOT finally adds something new and disruptive to the FPS genre. It's just you, outnumbered and outgunned, grabbing weapons off fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets. “ SUPERHOT IS THE MOST INNOVATIVE SHOOTER I’VE PLAYED IN YEARS!”īlurring the lines between cautious strategy and unbridled mayhem, SUPERHOT is the FPS in which time moves only when you move. " May very well belong in the same set as System Shock and Half-Life.” " The most innovative shooter I’ve played in years."
